Submission Guide
The Complete App Store Screenshot Size Guide (2026)
A practical reference of the screenshot dimensions and device aspect ratios required by the App Store and Google Play in 2026.
Most rejected app submissions fail not because of design but because of incorrect screenshot sizes. Apple and Google maintain different rules, and the requirements shift slightly every year. This guide consolidates the working numbers as of April 2026, the recommended aspect ratios, and the small mistakes that catch most teams off guard.
iOS required sizes for App Store Connect
Apple defines a small set of "representative" device sizes. You only need to upload the largest one in each category, and Apple maps it to other devices automatically. That means a full set of iPhone 6.9-inch assets and a single iPad set will cover almost every case.
As of 2026 the canonical sizes are:
- iPhone 6.9" display (iPhone 16 Pro Max class): 1290 × 2796 px portrait or 2796 × 1290 px landscape
- iPhone 6.5" display (legacy iPhone 11 Pro Max class): 1242 × 2688 px
- iPhone 5.5" display (home-button era): 1242 × 2208 px — no longer required, but worth keeping if you already have it
- iPad Pro 12.9" (3rd gen and later): 2048 × 2732 px
- iPad Pro 13" (M4): 2064 × 2752 px
Google Play required sizes
Play Console specifies size as a range, not a fixed pixel count. As long as one side is at least 1080 px and no side exceeds 7680 px, you are within spec. Because of that, it is usually safer to render a Play-specific set rather than reuse iOS exports.
Key constraints:
- Phone screenshots: at least 1080 px on the long edge, 16:9 or 9:16 aspect ratio recommended
- 7-inch tablet screenshots: same pixel limits, typically 16:10 or 16:9
- 10-inch tablet screenshots: same pixel limits, recommended 16:10
- Up to 8 screenshots per category
- JPEG or 24-bit PNG with no alpha channel
Four common pitfalls around sizing
In practice, the size itself is rarely the issue — the rules around the size are. Watching out for these four traps will eliminate the majority of resubmissions.
- Transparent PNG backgrounds slip through and get rejected during Apple review. Always flatten to a solid background.
- Down-scaling 6.9" assets to 6.5" can clip safe-area copy. Keep critical text inside the inner 84% of the canvas.
- Uploading iPad assets only in landscape will display awkwardly for portrait viewers. Provide a portrait set as well.
- Mixing landscape and portrait inside the same category causes Play Console to crop based on the first asset. Keep orientation consistent within a set.
A workflow that covers every device from one master
Editing each device individually means duplicating the same copy and background changes eight times over. The fastest workflow is to design a master at the largest size (iPhone 6.9" and iPad Pro 13"), then re-export to other sizes by checking only the safe area.
For this to work, the master needs an inner safety margin of roughly 8 to 10 percent on every edge so that nothing important is clipped after down-scaling.
SSHOT defaults to a 1290 × 2796 px iPhone 6.9" canvas and preserves safe areas across device exports, so the same copy can be re-targeted to additional sizes without realignment and bundled into a ZIP for handoff.
Pre-submission checklist
Run through these five checks once before hitting submit and you will catch nearly every rejection cause:
- Both representative sizes (iPhone 6.9" and iPad Pro 13") are present
- Every screenshot inside a category uses the same orientation
- All PNG assets are flattened with no transparency
- Copy stays inside roughly 84 to 88 percent of the canvas
- The most important messaging appears in the first three screenshots — the store card preview area
Sizing rules drift a little every year, but a clean master at the largest size plus a single iPad set will cover more than 90 percent of submissions. The small habit of locking the canvas to exact pixels before any editing starts is the single biggest time-saver across the entire screenshot workflow.